Topic of the day : eSports teams by 2019 winnings. eSports are a huge money industry this days and you will amazed by the amounts esports players make.
Emil “nyhrox” Bergquist is our second Fortnite player who started his career as a professional esports player in August 2018. In his first year as a pro nyhrox earned only $3,660.29, yet he more than made up with his earnings in 2019, which saw him pocked over $1.5 million. Just like as it was the case with EpikWhale, the majority of nyhrox’s earnings came from the inaugural Fortnite World Cup tournament where he claimed the golden medal at Fortnite World Cup – Duo alongside his teammate David “Aqua” Wang. See extra details on Top 10 eSports Players.
Michigan Technological University (Michigan Tech) has announced the launch a varsity esports program, making it the first public university in the state to offer esports at the varsity level. Administered through the Michigan Tech Huskies Athletics Department, the program is already a member of NACE and a scholarship structure is in the works. According to Michigan Tech’s new esports website, gaming is an established part of the culture at the school. Adding esports as a varsity program is a natural fit. Esports align with the University’s goals and STEM initiatives to better prepare students for a future where technology causes rapid changes in the job market. It also provides the Athletics department with the ability to expand opportunities for student-athletes and connect with students who are not engaged in traditional sports.
Today, we are pleased to announce that Arcadia University, Barry College, and St. Thomas University have joined the growing number of schools with formal esports programs. St. Thomas University has already established a scholarship program and each school plans to launch their esports program this fall. Here you go. This fall, Arcadia University will become one of eight colleges and universities in the Mid-American Conference (MAC) offering an esports varsity athletic program. The school, which offers a BA in Global Media with a Digital Gaming Studies Concentration, joins Albright College, DeSales University, Delaware Valley University, Lebanon Valley College, Misericordia University, Stevenson University, and Widener University.
PSG.LGD are another esports organization, which has made a name for themselves in Dota 2 professional scene. Their Dota 2 roster has been a force to be reckoned with for years and has finished this season third in The International 2019, which earned them slightly over $3 million. The same team also won several other tournaments throughout the season, earning a grand total of $3.4 million as reported by the team. Due to it being a team owned by French football giants Paris Saint-Germain, it should not come off as a surprise PSG.LGD also has player involved in FIFA. While less successful than their Dota 2 counterparts, the PSG.LGD FIFA players earned just around $34,000 this year. Find additional info at Top 10 eSports Teams.
Swintt, the biggest supplier of content in the iGaming market, has signed a contract of game licencing with the world’s leading provider Unikrn, according to an announcement. Unikrn is a leading esports betting operator, offering bets exclusively on esports games and events, check out our guide here, Unikrn esports review Swintt’s CEO David Flynn said he is happy to announce a continuously growing partnership with the Unikrn brand that has a large market share for betting. Their game will fit right into the casino system from SnittGamify, according to David. We will conveniently connect their games with all the functionalities in the video gaming business with this relationship.
The most watched esports genres tend to be multiplayer online battle arena (MOBA), first-person shooter (FPS), real-time strategy (RTS) and fighting games. Some of the most popular esport games include League of Legends, Overwatch, Fortnite, Dota 2, Counter-Strike: Global Offensive, Rocket League, Street Fighter, Hearthstone, Heroes of the Storm and Call of Duty. In the coming year, the global esports economy will grow to $905.6 million. $694 million (77%) of this of this will be generated through sponsorship ($174 million), advertising ($359 million), media rights and content licenses ($161 million). A further $96 million will be generated from consumer spending on tickets and merchandise, while partnerships with game publishers will see another $116 million invested. Source: onlineesports.com.